Casino Two Up Rules
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Try your luck and win real money with Welcome bonus ⓿% Best pokies casino Progressive Jackpots Top card games Two-Up Casino. The two of spades, called Little Casino or the Good Two, is worth one point. If there is a tie for most cards or most spades, no one gets those points. Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins.
Introduction
Casino Hold 'Em is a poker variation, similar to Texas Hold 'Em, that is played in Egypt, Russia, South Africa, Holland, Latvia, Estonia, Ireland, Morocco, Malta, Ukraine, Panama, and Romania. It is also available to play online at casinos using Net Gaming, Real Time Gaming, Playtech, Gamesys, and Galewind Software.
The game also goes by the name Casino Hold 'Em Open. Under this name, the rules are the same except the player hole cards are dealt face up. In normal Casino Hold 'Em they are dealt face down.
Rules
The rules are as follows.
- Play begins with each player making an Ante wager. There is also an optional Progressive Jackpot side bet.
- The dealer gives the player and himself two hole cards and three community cards face up on the table.
- Each player must decide to either fold or call. If the player folds, then he gives up his cards and his Ante bet. If the player calls, then the Call bet must be equal to two times the Ante bet.
- The dealer will then deal two more community cards, for a total of five. The dealer will then turn over his own two cards.
- Both hands shall be scored according the highest poker value of the two hole cards and five community cards.
- The dealer must have a pair of fours or better to qualify. If the dealer does not qualify then the Ante will pay according to the Ante pay table below and the Call bet will push.
- If the dealer qualifies and beats the player, then the player will lose both the Ante and Call.
- If the dealer qualifies and the player beats the dealer then the Ante will pay according to the Ante pay table below and the Call bet will pay 1 to 1.
- If the dealer qualifies and the player ties the dealer then both Ante and Call bets will push.
- The Progressive Jackpot side bet pays based on the player's final seven card hand only, even if the player folded or loses to the dealer. More on this bet at the bottom of the page.
Ante Pay Table
Hand | Table 1 | Table 2 | Table 3 | Table 4 |
---|---|---|---|---|
Royal flush | 20 | 25 | 100 | 100 |
Straight flush | 20 | 25 | 20 | 49 |
4 of a kind | 10 | 12 | 10 | 17 |
Full house | 3 | 3 | 3 | 3 |
Flush | 2 | 2 | 2 | 2 |
All other | 1 | 1 | 1 | 1 |
Caribbean Hold 'Em Warning
Be warned that Realtime Gaming has an imitation of this game called Caribbean Hold 'Em. However, they pay 1 to 1 on the Ante if the dealer doesn't qualify, as opposed to the full Ante Bonus pay table. Nowhere is this rule change disclosed in their game rules, I might add.
Analysis
The following table shows the number of combination, probability, and contribution to the return of all possible outcomes under ante pay table 3, which I'm told is the most frequently used. The lower right cell shows a house edge of 2.16%.
Return Table — Pay Table 3Expand
Hand | Pays | Combinations | Probability | Return |
---|---|---|---|---|
Player wins with royal flush | 102 | 736259040 | 0.000026 | 0.002700 |
Player has royal flush, dealer doesn't qualify | 100 | 119892960 | 0.000004 | 0.000431 |
Player wins with straight flush | 22 | 6001122284 | 0.000216 | 0.004747 |
Player has straight flush, dealer doesn't qualify | 20 | 1089672828 | 0.000039 | 0.000784 |
Player wins with four of a kind | 12 | 41419896552 | 0.001489 | 0.01787 |
Player has four of a kind, dealer doesn't qualify | 10 | 909499320 | 0.000033 | 0.000327 |
Player wins with full house | 5 | 589505037660 | 0.021195 | 0.105973 |
Player wins with flush | 4 | 505131419580 | 0.018161 | 0.072645 |
Player wins with straight or less | 3 | 6426670016572 | 0.23106 | 0.693181 |
Player has full house, dealer doesn't qualify | 3 | 24601676832 | 0.000885 | 0.002654 |
Player has flush, dealer doesn't qualify | 2 | 168883536432 | 0.006072 | 0.012144 |
Player has straight or less, dealer doesn't qualify | 1 | 5521376219148 | 0.198512 | 0.198512 |
Tie | 0 | 678596916580 | 0.024398 | 0 |
Player folds | -1 | 5009067102600 | 0.180093 | -0.180093 |
Player loses | -3 | 8839701755612 | 0.317817 | -0.953451 |
Total | 27813810024000 | 1 | -0.021576 |
The following return table is four pay table 4. The lower right cell shows a house edge of 0.35%. This pay table can be found at Internet casinos using Gamesys N.V. software titled 'Casino Hold 'Em with Zero House Edge.' As you can see, the 'Zero House Edge' part is a misnomer. The player must pay a 10% commission on any net gambling win per session. A 'session' ends after a period of one hour with no bet or 24 hours, whichever happens first.
The owner of Casino Hold 'Em wishes for me to state that Gamesys N.V. is using his game without permission.
Return Table — Pay Table 4Expand
Hand | Pays | Combinations | Probability | Return |
---|---|---|---|---|
Player wins with royal flush | 102 | 736,259,040 | 0.000026 | 0.002700 |
Player has royal flush, dealer doesn't qualify | 100 | 119,892,960 | 0.000004 | 0.000431 |
Player wins with straight flush | 51 | 6,031,161,932 | 0.000217 | 0.011059 |
Player has straight flush, dealer doesn't qualify | 49 | 1,096,758,936 | 0.000039 | 0.001932 |
Player wins with four of a kind | 19 | 41,421,337,056 | 0.001489 | 0.028295 |
Player has four of a kind, dealer doesn't qualify | 17 | 909,634,104 | 0.000033 | 0.000556 |
Player wins with full house | 5 | 589,638,417,816 | 0.021199 | 0.105997 |
Player wins with flush | 4 | 505,727,272,920 | 0.018183 | 0.072730 |
Player wins with straight or less | 3 | 6,429,871,396,516 | 0.231175 | 0.693526 |
Player has full house, dealer doesn't qualify | 3 | 24,601,738,176 | 0.000885 | 0.002654 |
Player has flush, dealer doesn't qualify | 2 | 169,051,416,912 | 0.006078 | 0.012156 |
Player has straight or less, dealer doesn't qualify | 1 | 5,526,154,486,512 | 0.198684 | 0.198684 |
Tie | 0 | 679,763,871,140 | 0.024440 | 0.000000 |
Player folds | -1 | 4,984,375,678,920 | 0.179205 | -0.179205 |
Player loses | -3 | 8,854,310,701,060 | 0.318342 | -0.955027 |
Total | 27,813,810,024,000 | 1.000000 | -0.003511 |
I would like to thank Stephen How of Discount Gambling for supplying the combinations in pay table 4.
The only pay tables fully analyzed are 3 and 4, because it takes my computer about a month to cycle through all possible combinations. However, assuming the player was following optimal strategy under pay table 3 but playing under pay table 1 or 2, the house edge under pay table 1 would be 2.40%, and under pay table 2 would be 1.96%. The actual house edge under pay tables 1 and 2 would be slightly less or equal to these figures.
Strategy
Unfortunately, there is no easy way to quantify optimal strategy for this game. I can say that the optimal strategy player will raise 82% of the time. So only in the worst 18% of hands should the player fold. In general these are when the player has two singletons in the hole that are low compared to the flop, with little or no chance for a straight or flush.
Side Bets
The only side bet I am aware of for this game is known as the AA+. It pays based on the poker value of the player's hand after the flop. There are three known pay tables, as follows:
AA+ Pay Tables
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Hand | Pay Table 1 | Pay Table 2 | Pay Table 3 |
---|---|---|---|
Royal Flush | 25 | 100 | 100 |
Straight flush | 25 | 50 | 50 |
4 of a kind | 25 | 40 | 40 |
Full house | 25 | 30 | 30 |
Flush | 25 | 20 | 20 |
Straight | 7 | 7 | 10 |
Three of a kind | 7 | 7 | 8 |
Two pair | 7 | 7 | 7 |
Pair of aces | 7 | 7 | 7 |
House edge | 6.40% | 6.26% | 2.97% |
Pay tables 1 and 2 can be found in land casinos. Pay table 3 is used by Internet casinos using Gamesys software.
As an example, following is the full return table for Pay Table 1.
AA+ Side Bet — Pay Table 1
Hand | Pays | Combinations | Probability | Return |
---|---|---|---|---|
Royal Flush | 25 | 4 | 0.000002 | 0.000038 |
Straight flush | 25 | 36 | 0.000014 | 0.000346 |
4 of a kind | 25 | 624 | 0.000240 | 0.006002 |
Full house | 25 | 3744 | 0.001441 | 0.036014 |
Flush | 25 | 5108 | 0.001965 | 0.049135 |
Straight | 7 | 10200 | 0.003925 | 0.027473 |
Three of a kind | 7 | 54912 | 0.021128 | 0.147899 |
Two pair | 7 | 123552 | 0.047539 | 0.332773 |
Pair of aces | 7 | 84480 | 0.032505 | 0.227537 |
Other | -1 | 2316300 | 0.891241 | -0.891241 |
Total | 2598960 | 1 | -0.064023 |
Progressive Jackpot
The Progressive Jackpot bet shall pay based on the player's two hole cards and the five community cards only. It does not matter whether or not the player folds or loses to the dealer. In the event of a straight flush or royal flush on the board, all players who made the Progressive Jackpot bet shall split the win.
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The following table shows the probability and contribution to the return for each event. Obviously, the return from the top two awards will depend on the jackpot size, so are treated as unknowns.
Progressive Jackpot
Hand | Pays | Combinations | Probability | Return |
---|---|---|---|---|
Royal flush | Jackpot | 4,324 | 0.000032 | x |
Straight flush | 10% of Jackpot | 37,260 | 0.000279 | y |
4 of a kind | $100.00 | 224,848 | 0.001681 | 0.168100 |
Full house | $10.00 | 3,473,184 | 0.025961 | 0.259610 |
Other | $0.00 | 130,044,944 | 0.972047 | 0.000000 |
Total | $0.00 | 133,784,560 | 1.000000 | 0.487931+x+y |
The table above shows the fixed wins return 42.77% of the amount bet. Assuming the player is playing alone, for every $1,000 in the meter the return will increase by 6.02%. Under the same assumption, the break-even point is $9,503.22. Due to jackpot sharing, the return will go down slightly according to the number of other players making the bet.
Jumbo Jackpot
There is another progressive jackpot called the 'Jumbo Jackpot.' The following table shows the wins, probabilities and the contribution to the return for each type of winning hand.
Jumbo Jackpot
Hand | Pays | Combinations | Probability | Return |
---|---|---|---|---|
7-card straight flush | ? | 32 | 0.00000024 | x |
6-card straight flush | $5,000.00 | 752 | 0.00000562 | 0.028105 |
5-card straight flush | $250.00 | 40,800 | 0.00030497 | 0.076242 |
4 of a kind | $50.00 | 224,848 | 0.00168067 | 0.084034 |
Full house | $5.00 | 3,473,184 | 0.02596102 | 0.129805 |
Flush | $4.00 | 4,047,644 | 0.03025494 | 0.121020 |
Straight | $2.00 | 6,180,020 | 0.04619382 | 0.092388 |
Other | $0.00 | 119,817,280 | 0.89559871 | 0.000000 |
Total | $0.00 | 133,784,560 | 1.00000000 | 0.531593 |
The return for the top award depends on the amount in the jackpot. I can say that all the other wins return 53.16% of money bet. For every 100,000 bet units in the meter the return increases by 2.39%. At a jackpot of $1,958,300.75 the return reaches 100%.
Progressive Jackpot Side Bet
There is yet another side bet based on the player's first two cards and the three-card flop. I put information about it in my page titled Casino Hold Em Progressive Jackpot Side Bet'.
Casino Razz Bonus
I believe this side bet pays according to the poker value of the player's two hole cards and the three cards on the flop -- the lower the poker value, the more it pays. For all the rules and analysis, please see my page on Casino Razz Bonus.
Methodology
The above analysis was performed using a brute force combinatorial program that analyzed all 27,813,810,024,000 possible outcomes, and played every hand according to optimal player strategy. It took my computers about a month to crank though the 27.8 trillion hands.
External Links
The web site for Casino Hold'em, as well as other games, is www.casinopokergames.com.
There is a good Casino Hold 'Em calculator at beatingbonuses.com.
Written by:Michael Shackleford
The basics
Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.
To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don’t win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.
The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.
The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.
Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.
The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).
A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.
Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.
The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.
Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.
Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
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Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
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Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
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Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:
- Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
- Any Seven: Wins if a 7 is rolled. Payoff 5:1
- Eleven: Wins if a 11 is thrown. Payoff 16:1
- Ace Duece: Wins if a 3 is rolled. Payoff 16:1
- Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
- Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
- Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
House advantage
2 - 17%
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